By looking at how videogames are using their unique fiction and game space to create immersive ways of communicating information, we can be inspired as UX Professionals.
Presented at Big Design 2015
"Design isn't what it looks like or feels like. Design is how it works."
This model, based on Jesse James Garrett's, explains how User Experience is not Visual Design. Let's look at an example and then understand what the business benefits are of investing at each layer of this model.
Learn 15 ways the wrist watch industry creates desirability that we can apply as interface and interaction designers.
Presented at Big Design 2017.