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Play the game: WiiWar
(Adapted for the Keyboard)
Project Description:
WiiWar is a simple 2 player 2D Java Applet game similar in art and style to the old arcade game asteriods.
This Multiplayer game allows each player to control one of 3 different Units with the use of the Wiimote and Nunchuck. Each of the 3 vehicles (soldier, bugge, and tank) handle differently and fire at different rates. The player is freely able to switch control between each of the 3 vehicles.
The player with the last unit(s) standing is the winner!
The Vehicles:
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The Soldier: Weak with moderate move speed, the soldier can turn in place while moving and while shooting.
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The Bugge: Moderatly strong with a high move spped, the Bugge can only turn while moving.
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The Tank: Very strong with a low move speed, the tank can turn in place, but can only fire when not moving
My Role:
Designer
As the game's designer it was my job to design and balance the way each vehicle reacted. I was also responsible for designing how the WiiMote would interact with the system and determining what player feedback to use.
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